Just What Is Episodic Gaming, Anyway?

Source: bloomberg.com

TL;DR

The story at a glance

BusinessWeek reporter Kris Graft interviews GameTap VP Rick Sanchez to clarify episodic gaming, a business model in its infancy amid rising digital distribution. Sanchez notes varying definitions across the industry and distinguishes true episodes from mere installments. The piece comes as services like GameTap promote scheduled content drops, akin to TV, with Telltale's Sam & Max as an early example.[[1]](https://www.bloomberg.com/news/articles/2007-02-02/just-what-is-episodic-gaming-anyway-businessweek-business-news-stock-market-and-financial-advice?embedded-checkout=true)[[2]](https://www.gamedeveloper.com/business/why-bother-with-episodic-games-)

Key points

Details and context

Sanchez's view aligns with GameTap's push for PC digital content at $8.95 per episode, far below $40-$70 retail games, targeting busy users seeking bite-sized play amid iTunes-era habits.[[2]](https://www.gamedeveloper.com/business/why-bother-with-episodic-games-)

The model enables quick iteration: Sam & Max episode 1 drew praise but puzzle gripes, fixed in "Situation: Comedy."[[2]](https://www.gamedeveloper.com/business/why-bother-with-episodic-games-) This TV-like feedback beats years-long traditional cycles.

Valve's Half-Life 2 episodes and others get flagged as installments, not episodes, for looser schedules.[[2]](https://www.gamedeveloper.com/business/why-bother-with-episodic-games-)

Key quotes

“I think if you ask any two people in the industry, you’ll get a different answer [as to what episodic gaming is].” — Rick Sanchez, GameTap VP of content[[1]](https://www.bloomberg.com/news/articles/2007-02-02/just-what-is-episodic-gaming-anyway-businessweek-business-news-stock-market-and-financial-advice?embedded-checkout=true)

“[A game] can’t really be considered episodic when you don’t know when the next episode is coming out.” — Rick Sanchez[[1]](https://www.bloomberg.com/news/articles/2007-02-02/just-what-is-episodic-gaming-anyway-businessweek-business-news-stock-market-and-financial-advice?embedded-checkout=true)

Why it matters

Episodic gaming tested new paths for digital PC sales and serial storytelling as retail boxed games dominated. For developers, it cut risks via pilots and tweaks; players got affordable, ongoing content without full-game buys. Watch if scheduled drops revive amid modern live-service trends, though the model faded post-2007 experiments.[[2]](https://www.gamedeveloper.com/business/why-bother-with-episodic-games-)